WISPLINGS001

SET 001

WISPLINGS

Tap to begin

NO. 001

PIXL

MOTE

EVERYONE PLAYING

Leaderboards

GEMS

Your gems

How gems work
Put one on
Open a pal and tap Put on a gem. Each pal wears one. Taking it off is free and it goes back in your bag.
Same class
A gem on a pal of its own class makes it stronger at what it already does. Rough +3% health and hits, Cut +6%, Flawless +10%. Bold also lands big hits more often, Sly dodges more and Calm shrugs off more of every hit.
Another class
A gem of another class gives the pal that class too. A Bold pal with a Calm gem is Bold and Calm, so it beats Sly and Bold. It still loses to Calm. Rough +2%, Cut +3%, Flawless +5%.
Three into one
Three of the same gem make one of the next grade. Rough to Cut, Cut to Flawless.
Where they come from
The Gem Chest in the Shop, the first time you beat a boss on the long night, bosses in 2v2, finishing all three of tonight’s missions, and some Rooftops quests.

YOUR LANTERN

Energy

Every dash on the road costs 1, and a power dash 10. Everything you play fills it back up:

EVERY LITTLE POSSIBILITY

Drop rates

LUCKY CHEST

Pick its little world

YOUR LITTLE WORLD

Missions

THE COLLECTION

Night Things001

1 / 128 discovered⁙ 0 Pixel Dust

✧ 0 / 128 shinies♥ 1 / 6 favorites

Some things only come out at night.

TERRARIUM

Terrarium

You

SCREEN NAME

ICON

LOOK

HOME SCENE

No feeding. No falling behind.
They’re always happy to see you.

Energy+1 every 18 minutes, up to 40
Energy from games3 finds a day each, 4 energy

Your collection lives in this browser, at this web address. A save code carries it anywhere.

WISPLINGS · 14.2 · YOUR TEAMS

The test room

Try every kind of surprise. Test pulls use a separate collection and don’t touch your real chest timer.

TEST PULLS NEVER CHANGE YOUR COLLECTION.

PALS AND CHESTS

Market

CHESTS FOR DUST

TWO SAVES

Which one is yours?

This device and your account have different collections. That happens when the game is opened somewhere else, like another browser or app. Check the numbers and pick the one that looks right. Nothing is thrown away: the other copy is kept in your profile.

BEFORE YOU GO ON

Keep them safe

Make an account and your Night Things follow you through every update and onto any phone. Takes a minute.

PAUSED

Open somewhere else

Your collection is saving from another phone, tablet or browser tab too. Playing in two places at once makes them undo each other, so this one is paused.

Play here brings over the newest copy, and the other one pauses instead.

A LITTLE NUDGE

Want to know when things are ready?

Nothing else, ever. You can switch any of them off, or turn the whole thing off, in your profile.

HAPPENING NOW

Event

QUESTS · FISHING

Deep Tide

How it works
The goal
Drop your line and steer around the pals on the way down. On the way back up, steer into them to catch them.
You get
Dust for every catch (up to 300 a night), 10 more the first time you land a new pal, and 4 energy each for the sunken chest, a big catch and the night’s first shiny. Filling the Tide Log pays chests.
Good to know
Tackle lets your line go deeper and your hook hold more. The rarest pals live deepest.

THE LONG NIGHT, TWO OF YOU

2v2 Ladder

Stage 1

HOW IT GOES

One eachyours and theirs against two of the night, all at once
Its own laddera win moves it on, a loss keeps your place
Rewards10 dust and 2 energy a win, 4 energy every fifth new stage (5 a day), and a Night Chest on each new boss

WHO YOU ARE SENDING

OUT AFTER DARK

The night run

How it works
The goal
Get your pal to the end of a route. Tap, or press space, to jump whatever comes out of the dark.
You get
A purse for finishing a route, 4 dust for every mote you catch and 5 more for every chain of five, up to 300 dust a night. 4 energy the first time each night you finish each route, up to 3 a day.
Good to know
The garden is short and gentle, a good place to learn. The rooftops pay the most.

WHO IS RUNNING

WHERE

WHAT YOU COME HOME WITH

300 mfinish it for 50 dust and 4 energy
Stars4 dust each, on top
Three routeseach pays once a night

OUT PAST THE HEDGES

Safari

How it works
The goal
Pick a ticket and walk the trail. At every turn, choose a way by its hint. When you meet a shy pal, hold to raise your lantern and keep the light on it until it trusts you. When it listens (!), let go, or it gets startled.
You get
Every pal you befriend joins your collection. Crates along the way hold sparks, treats, dust and sometimes energy.
Good to know
It’s a different place every day, with its own pals out. Every try uses one spark from your lantern, and your first trip each day brings 3 extra.
Lantern Camp

WHAT A PAL CAN EARN

Marks

Marks are little things a pal earns by doing them with you. They stay with that pal, and every pal earns its own.

FROM THE MAKER

What's happening

WHAT'S NEW

SHARE

Send a little card to a friend.

YOUR SIX

Favorites

FROM THE CHESTS

A LITTLE COMPANY

Friends

THE LONG NIGHT, AND FRIENDS

Battle

How it works
The goal
Pick a team of three and the order they go in. They fight on their own. On the Solo Ladder every win moves you up a stage, and losing costs nothing.
You get
Dust for every win and a star for each pal still standing. Energy every win (2 with a friend, 1 alone) and 4 more every fifth stage. A Night Chest on every boss, and 1 in 10 bosses drops a Boss Chest with the boss inside.
Good to know
Levels help the most: level a pal up with dust on its pal page. Bold beats Sly, Sly beats Calm, Calm beats Bold.

PLAY A LITTLE

Games

ANYTHING WITH A BARCODE

Scanner

WHAT YOU CAN FIND

Family, Lantern and Lucky Chests come from the family of whatever you scanned.

What scans into what

    The camera picture stays on your device. To work out what something is, the game sends only its barcode number to Open Food Facts.

    LITTLE ADVENTURES

    Quests

    How it works
    The goal
    Send up to three pals out at once, for five minutes, half an hour or two hours. Come back and welcome them home.
    You get
    Dust, energy, a little story and a postcard. Nothing bad ever happens to them out there.
    Good to know
    The long walk takes a party out for most of a day and brings back more. Pals on a quest stay on home with a little map over their head.

    OUT TONIGHT

    Where to?

    Who’s going?